#include "heroplane.h"
#include "config.h"

HeroPlane::HeroPlane()
{
    //加载飞机资源
    m_Plane.load(HERO_PATH);

    //初始化飞机坐标
    m_X = (GAME_WIDTH - m_Plane.width()) / 2;
    m_Y = GAME_HEIGHT - m_Plane.height();

    //初始化矩形边框
    m_Rect.setWidth(m_Plane.width());
    m_Rect.setHeight(m_Plane.height());
    m_Rect.moveTo(m_X, m_Y);
}

void HeroPlane::shoot()
{
    //累加时间间隔
    m_recorder++;

    if(m_recorder < BULLET_INTERVAL){
        return;
    }

    //达到发射时间
    m_recorder = 0;

    //发射子弹
    for(int i = 0; i < BULLET_NUM; i++){
        //如果是空闲的子弹，进行发射
        if(m_bullets[i].m_Free){

            //子弹状态设置为非空闲
            m_bullets[i].m_Free = false;

            //设置子弹坐标
            m_bullets[i].m_X = m_X + m_Rect.width() * 0.5 - 2;
            m_bullets[i].m_Y = m_Y - 10;
            break;
        }
    }
}

void HeroPlane::setPosition(int x, int y)
{
    m_X = x;
    m_Y = y;
    m_Rect.moveTo(m_X, m_Y);
}
